status quo stellaris. Then you just have to check if the system is occupied by you or not. status quo stellaris

 
 Then you just have to check if the system is occupied by you or notstatus quo stellaris  • 1 yr

The End Threat war is a Total War (all purifier style empires only fight Total Wars). Went for status quo, from both empires one planed/system keeps beeing their own, and they keep surving after status quo. Ending a War. Galactic community. So my ally declares a status quo peace, and doubles his territory, but I lose the entirety of my outer colonies solely because they were occupied, despite. Can anyone help me. Right now "Settle Status Quo" is exceptionally more powerful than achieving your own War Goals, and generally you can achieve your own war goals 9/10 times by simply settling the status Quo. by info i read and previous wars. Apparently, the warscore is only affected by attrition (which increases over time), occupation, and the number of ships. Business, Economics, and Finance. Stellaris 50526 Bug Reports 31044 Suggestions 19185 Tech Support 2913 Multiplayer 377 User Mods 4633 Stellaris AAR (After Action Reports) Console edition 1219. Synthetic: "Synthetic Awareness". Maybe I'm not doing this right. I had a situation when I was given a Status Quo and I captured all the Claimed. Forgot account? or. Sure, alright then. juergen Feb 27, 2018 @ 2:07pm. Status quo should end up with freedom for you. It can be forced when your opponent gained 100% exhaustion and was lake this for a couple of years. ago. 5] [a361] Game Version Cepheus v3. For instance: In the relatively early game, I made some claims on the enemy's systems (which cost a lot of influence), and completely destroyed this empire. In this video I am going to break down the basic ways that we can go to w. Yeah I've got no clue what happened. Usually it's due to claiming planets that aren't occupied, so look for systems that aren't fully occupied yet and send army fleets there. Status quo is not white peace, being forced into a status quo is not a bad thing necessarily. If a system is fully occupied it has a flag next to it with four "spikes" coming out of it. 68. You can claim 10 system of an enemy and manage to occupy all relevant systems and planets except 1, so being forced into a status quo means winning 9 out of 10. So, after my first very successful game as an Inward Perfection empire, I played some Authoritarians in a crowded galaxy, and after carving off a roughly 'fair' slice of the pie (small empire, space-wise; I was stuck close to the core. Nightmyre Mar 21, 2020 @ 12:47pm. I managed to capture all my claims except one, and landed on all the planets that were in the claimed system. (plus they were at war with someone else, might screw with the Acceptance. Okay, I did a search for status quo peace and found that part of the mechanic relies on your claims. The only connection between the two are that claims give you the Conquer casus belli, whose goal is to conquer the claimed systems. The value, and economic power of systems are not taken into account for this war goal achievement. The command you're looking for is "surrender [country ID] [war ID]" Inputting this command without the war ID will give you a list of IDs for all current wars. Diplomacy. Stellaris: Bug Reports. A status quo peace gives you ownership of each system that you both claimed and fully occupied. Once their war exhaustion reaches 100%, so that both sides are at 100%, 2 years later the war will automatically. 'as it stands currently'. In some cases this can be avoided if the empire you created in the first places is joining the war and has claims on the remaining systems. You say they had 1 on occupied planet left, if that was their only planet then ofc status quo would do nothing. for the most part, continuation of the status quo. #9. all previous battles which i ended by status quo gave me everything i had additionally taken, aswel as systems i have claims on. Steps to reproduce the issue. ago. Status Quo on impose ideology? I just got surprised by Stellaris once again Stellaris'in. Status quo and only status quo takes into account current occupation of systems between combatants, and both of their war goals. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Status Quo peace after an Ideological war is not creating a new faction. My plan was to seperate the territory of it into 2 because he has 2 planets. Systems that aren't claimed are completely unaffected by status quo. 5. Occupied unclaimed planets will become a new empire as a vassal. Stellaris does not have white peace. Stellaris: Suggestions. This requires an overwhelming victory and your WE still low enough. Marth Vader Sep 12, 2019 @ 8:15pm. . in 2341. I’m building a colossus now, with gateways. Mein Hauptgegner hatte zwar noch irgendwelche Vasallen, die ihn unterstützten, aber eigentlich sollte es in dieser Situation kaum noch jemanden interessieren, wenn diese versuchen politisch oder militärisch noch ein bisschen rumzupupen. Thus forcing you to conquer all of their territory (or atleast enough of it until they will accept Status Quo). Surrender results in the loser shifting ethics, civics, authority, etc. this will give you the systems you've claimed at the end of the war. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. You need to end the war as status quo or achieve war goals to get what you've taken, but you can only keep the things you had a claim on. If a system is claimed but not fully occupied then it won't trade ownership. Go for status quo or full victory. So my ally declares a status quo peace, and doubles his territory, but I lose the entirety of my outer colonies solely because they were occupied, despite. Thread starter Freelancer; Start date May 3, 2018; Jump to latest Follow Reply. Let's be clear, given how war-oriented Stellaris already is (just take a look at how many military techs there are vs non military ones, and how pacifist options generally suck outside of roleplaying), Stellaris without the war exhaustion system would turn into a pure wargame. That applies to either side in a Total War. The capital will not be part of the new vassal empire. Basically, it helps with diplomacy and forming a federation. The author of this thread has indicated that this post answers the original topic. Occupied unclaimed planets will become a new empire as a vassal. It's annoying how many times the AI will reach 100% exhaustion, try to get status quo, I decline it, keep fighting and then when I reach 100%, after a few years it just. I just claim some of their systems and planets, win the war (through Settle Status Quo), grab those, and Create a New Vassal on my conquered systems, with their species as said vassal. The Real Housewives of Atlanta The Bachelor Sister Wives 90 Day Fiance Wife Swap The Amazing Race Australia Married at First Sight The Real Housewives of Dallas My 600-lb Life Last Week Tonight with John Oliver. Whenever i need to stop a war between AI's with console instead of wiping one side out i do this: Pause the game. An example of the usefulness of forced status quo in my experience is when I was playing these fanatic materialists. Basically, a status quo says that if. So I went and conquered few systems and one planet from B yet it still wasnt enough so I. If an empire starts a war with either of the paired wargoals the defender will automatically use the other wargoal and cannot pick another one. This could also let the AI pressure a player to accept status quo, and it would allow multiple empires to peer. Conquer enough for Status Quo 3. A couple of things. Mainly: Status Quo means that the war has reached a point where total victory is unlikely for either side, and both sides agree to stop hostilities and settle for whatever gains or losses they have suffered. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. . why am i only offered the systems i have claims on?? settling status quo did not give me the extra systems i had taken. After a long war with a neighbor, my war exhaustion hit 100% before I could take their capitol--no biggie, I figured, I've occupied a bunch of planets that I had claims on, so i should end up with like half their territory. Every time I'm about to wipe out an enemy, and both of our war exhaustion's at 100% (because I've been slowly closing in on. Games/toys. With a Conquest wargoal, it's very much not the status quo ante bellum, or white peace, which you seem to have been expecting. Foolswalkin Dec 14, 2022 @ 1:42pm. Context: Noob player controlling a Modded Megacorp gets into a 20 year long war against a Hive Mind using the End Threat justification. It's basically you declaring war to end a threat to the galaxy as a whole. You always only get systems you claimed, unless it's total war, where everything you took is instantly transferred to you. The expected result of this war ending would be for all of the systems that I control at the time of peace to become a new vassal nation with my empire's ethics. My side is winning a war, but half of my systems are occupied because I was fighting on two fronts. While I can handily defeat any empire in. Declare peace (status quo). ago. This is accomplished in a variety of ways but is often affected by War Fatigue. The war ended with "status quo," where I had control of all star bases and planets of the AI, except for some non-planet systems. Status quo is when all objectives are not met, and both parties get to a 100% exhaustion. Irbynx. noun: status quo; noun: statusquo. 4 - Wait. Gestalts that take the crisis ascension perk take no war exhaustion from attrition, ship, or (I think) army losses. Stellaris: Console edition. Furaigon • Shared Burdens • 7 yr. - (hypothetical) Status quo is enacted. Occupy those systems completely. Status quo should give what you control. r/Stellaris. FogeltheVogel • Hive Mind • 6 yr. 1? I don't get this war exhaustion thing. Currently you can't ask someone to make peace with someone else that isn't you. I believe there's an exception for systems with inhabited planets as I think you have to have actually invaded them, but I'm not sure on. take every planet of) every single one of your enemies in order to win. . Status quo is not white peace, being forced into a status quo is not a bad thing necessarily. then randomly a window pops up from them saying something to the effect of "your faction doesn't want to spend its. Mar 21, 2023I usually maintain the status quo (dictatorial) which literally does nothing and my leader gains a positive trait a few years later. I dunno what I should done to get the forced victory. . g. Both sides are maxed out on War Exhaustion and I'll be forced to Status Quo in a few months. Agreed, it is totally stupid. In Stellaris, the effect of victory in war is to achieve your official, on the record goals for the war. My side is winning a war, but half of my systems are occupied because I was fighting on two fronts. i was led to believe. Surrender will enforce all claims. Status Quo means that the war has reached a point where neither side is able to score a decisive victory against the other or all wargoals have been achieved decisively before any major battles took place, and both sides agree to cease hostilities and settle for whatever gains or losses they have. Stellaris: Bug Reports. Forced status quo is something one side can trigger when their opponent has been at 100% war exhaustion for at least 2 years, but they don't have to do that if they don't want to. you can take a status quo at any time if they won't surrender. I wish a peace offer for a war involving a federation could be proposed by any member, since it needs to be put to a vote regardless. Status Quo means that the war has reached a point where neither side is able to score a decisive victory against the other or all wargoals have been achieved decisively before any major battles took place, and both sides agree to cease hostilities and settle for whatever gains or losses they have acquired/suffered. Yet they reject a status quo peace even though they've lost. Cracking a single world is usually enough to settle status quo with anyone, so you can basically start and. So I've read that the purifier empires (Fanatic Purifiers, Devouring Swarms, Determined Exterminators) will get a special cassus belli allowing them to declare war whenever they want (or be declared on) without claims. When your AI friends start a war, they don't go for status que when the other empire hits 100 %, they only go for status quo when your federation hits 100 %. If it doesn't have the spikes, there are unoccupied planets in the system. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning. In your case, I think the AI was just willing to accept a status quo, it wasn't forced on them. If, in your regular war, you have all the systems under your control that you have claimed (and the enemy has none of yours, preferably), you can settle for a Status Quo war cessation. Which is part of the problem. 3) Swarms and exterminators completly ignore happiness penalty and completly compensate the 0 influence gain instantly annexing enemy systems after occupation. I recently started a subjugation (vassalization) CB and steamrolled their whole empire, but I'm torn between Status Quo and enforcing complete vassalization. Status Quo means you keep all the systems you currently occupy and have claimed, or just currently occupy in a total war. OK, I'm a bit confused. When you status-quo a war of subjugation, a war to subjugate, a war to vassalize. If you don't want to stop fighting, the game shouldn't force you into it. It should be the case that the hegemon is automatically given war-leader status after 1 month. If a system is claimed but not fully occupied then it won't trade ownership. But your ally will still put their interests first, not yours. DevilCraft Fishing. when a total war casus belli is being used as soon as one side gains full control of a system that system immediately switches ownership. no, the game says the war will end and any conqured systems will transfer. Remove forced status quo. So how does this work?Impose Ideology and Status Quo bugged? I just state everything and i hope it helps to clarify the problem. If you didn't make any claims you don't keep any systems. ) If an empire has no allies and you take control of all your claims which also happens to be the entirety of their empire the war ends. Nightmyre Mar 21, 2020 @ 12:47pm. #2. Status quo results in my branch office being removed (as expected) with 1k money and it should create a new empire out of occupied systems but results in creating a new empire and vassalizing the old, defeated one. Stellaris. I still don't have all their planets under the control and if I'm forced to Status Quo, they'll most likely respawn with all of their stuff back. Notice that multiple war participants can claim the same province. The defeated empire is forced to shift their ethics and authority akin to the victor's. There is risk but not enough rewards. Once their war exhaustion reaches 100%, you can force a status quo peace. Basically, it reinforces a status quo that keeps the playerbase intact, but that's it. that status quo means you gain all systems you. The most common way to end a war is status quo, systems you claimed and conquered belong to you, as long as your wargoal was conquering. Status quo victories in liberation wars create a new liberated empire each time. If you’re fighting an independence war the only way you remain a vassal is if you surrender. Status Quo means that each side keeps whatever systems they have: 1: Fully occupied and 2: Claimed Surrendering means that even if the enemy hasn't actually occupied your systems, they'll still get them (along with whatever the war goal was, like Humiliation). Another way to look at Status quo is you get what you achieved. Status quo should trigger about a month into the save. Status Quo is not the same as winning. It's possible that the bug is in the interface (telling you the wrong person declared war) or related to the impose ideology wargoal in a defensive war, but it sounds like a bug regardless. If it is still far away I just keep advancing till it is greenlit. 3) Swarms and exterminators completly ignore happiness penalty and completly compensate the 0 influence gain instantly annexing enemy systems after occupation. Vanilla Total War War Goals use this to prevent surrenders during Total Wars, making them can only end in a status quo or the total destruction of either side. It is possible to see the achievements sorted by the percentage of users that managed to complete each achievement by going to the game's global stats at Steam . 1. If you want to use the terretories as you occupy them, you'll have to end and start the war again and again, and the waste of influence is just dumb. juergen Feb 27, 2018 @ 2:07pm. Claims represent the official, on the record goal of taking. The empire didn't claim any of the systems, only took them over. You force demands. A warfare guide for Stellaris can be summarized very succinctly in the following way; to fight wars, both parties declare a war goal, belligerents then engage in open conflict, and then the winner will claim their war goal, or the war will end in a status quo. #1. I can move the window around but can't close it. Surrender results in the loser shifting ethics, civics, authority, etc. So my ally declares a status quo peace, and doubles his territory, but I lose the entirety of my outer colonies solely because they were occupied, despite. Video Game. Plus they can take systems. Status Quo Peace. Surviving Games. Same issue. Stellaris Wiki Active Wikis. That it only takes effect once the war is over is (in my oppinion) stupid. Stellaris actually considers the war_leader property (same as CK, for example) and it's how it determines who gets to do peace. ideology wars will create a new empire in status quo if they have captured any non-capital planets. ,as applicable. Just hold what you have and wait for their exhaustion to rise, then settle status quo later. Anyways I’m attacking an enemy and I’ve claimed a few random systems, 2 systems with some colonies, and their capital system. #10. Mine works fine when declaring status quo in subjugation wars, if you manage to conquer all of your target territory but not their ally usually they will left with 1 planet which is their capital, the rest is became your vassal, the thing is if you claim ALL of their planet then status quo will not grant you vassal at all they will get single planet pluss all of their system back. Occupy those systems completely. 5. 1 if console white peace means status quo ANTE, ie go back to the way things were before the war. I set 2 star systems for my war goal but I have captured 4 (including my war goal), does that mean I get all of the star systems that I have captured (which includes my war goal along with 2 more systems), or does it just. Any system that is still "occupied" rather than already annexed and incorporated into your empire is not fully occupied, and would be returned to its pre-war owner on a status quo. Video Game. So yes, it is possible to annex another empire in a single war, but generally that won't happen unless you have a good strategy, or are significantly stronger. . by info i read and previous wars. - When does the system flip to being mine?Warfare is a recurring theme in Stellaris. Neriel Feb 28, 2018 @ 2:17am. I went League of Non-Aligned Powers and flattened one of the awakened empires, then settled status-quo with. What status quo does is: it gives both sides systems they have claimed and fully occupied. If you win, the old empire will remain and will just change ethics. The fact that your war exhaustion is 100% means that they can force a status quo peace whenever they want to, but that's just an option available to them. #Stellaris #StellarisFederationsParadox Affiliate Link ⇒ Bug Reports. The difference between status quo and a surrender is that in status quo you need to be OCCUPYING those systems, while in a surrender you'd receive them regardless if they're occupied or not (if you manage to do that. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Then settle status quo. 5) Wait for the 10 years to pass after that war ends that is. With Subjugation, it will be your subject, and you can keep them or integrate them as you wish. You need to expand as much as possible, the more systems and colonies the better, each of those gives points and once the 40 years are over the points are divided by 15 and your trait gets improved. 5. See more of Stellaris on Facebook. For the status quo, occupied claimed planets go to whoever claimed them. 2. Well, first, do consider surrender. . When your war goal is to vassalise, a Status Quo will turn all fully occupied systems (So those with colonies will need to be invaded) into a single new empire, which will be your vassal. I just want to say, for all of the good changes here, status quo peaces are ♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥♥. Forcing a Status Quo Peace? Thread starter A Moving Target; Start date Apr 1, 2018; Jump to latest Follow Reply Menu We have updated our. My traits I usually roll into Masterful Crafters and Warrior Culture running Militarist and Spiritualist and Xenophobe. In a normal war you only get systems occupied with a claim on them, when doing a status quo. If you don't want to stop fighting, the game shouldn't force you into it. If neither side has fully occupied systems they have claims on it becomes a de facto white peace. Basically, you're people are sad because you got your ass kicked and the enemy empire rubbed it in your face. From what I understand, you gain control of all the planets you occupy in status qou (as does your opponent). What do? Total victory is unattainable, and surrender is for chumps (this is SPARTA!!!), so you have to make the most out of status quo. 4 - Wait for a WE-forced status quo on the federation. For AI empires 'being forced' just means their acceptance will always be positive once they've reached that. Making that happen isn't really viable currently. So the overall strategy follows: stockpile influence, make claims during peace when your are nearly capped on influence, claim all you want right before you declare war. It feels like a special '♥♥♥♥ you' button that the AI gets to press whenever the war. Steps to reproduce the issue. I hovered over status quo to see relative navy strength and it said status quo isn’t available for the war goals. For impose ideology, all systems you fully occupy will be turned into an empire with your ethics. Because in a conquer war you can only take over the systems you claimed after ending the war with a status quo or victory. So here's what might have actually happened: 1. Stellaris. Force peace and then return to your empire by typing. (The only other outlet I have is blocked by a very powerful neighbor. Status Quo Peace, didn't get occupied claimed systems. For AI main combatants: When the enemy is willing to automatically accept a Status Quo peace, fleet strengths are either close or unfavorable, the AI's own war exhaustion is > some threshold (maybe 60%) and it stands to come out ahead in both systems and colonies, it should have a 5% chance each month of proposing a Status Quo peace. After i asked for a status quo (they were at 100% war exhaustion but it was less than a year so I dont think it was forced peace), I got the 3 systems I had claims on, but also the 5 more i had occupied (no claims) including one with a planet, which became part of my new Vassal, with good relations too. The AI shouldn't be able to call a status quo without you accepting. If you status quo, it creates a new empire with your ethics out of all occupied systems as long as you fully occupy at least one system with a colonized planet (that you don’t have a claim on). For the AI they will automatically accept a status quo request in this case, a human player simply doesn't get the option to refuse the. Status Quo peace results in a War are Status Quo at the time of the peace being negotiated, not "Status Quo Antebellum" or "White Peace", where nothing changes and no territory is gained or lost. but I have over a dozen planets in that. 11. Pay the cost. However in a total war the rule is: The moment you fully occupy a System you instantly take ownership of it. This is a brief tutorial aimed at new players to Stellaris. In my game of Stellaris I have a Pacifist government ethos and it has become a problem because somehow a tiny civilization took over a bottleneck system on my border and it is preventing me from expanding or interacting with other civs. Actual result: Unconquered part becomes your vassal, a disloyal one because "ethics enforcement" didn't happen. Once you have claims, when you go to war, the sectors that you have claims on, when occupied, will only fully transfer to you when either a Status Quo is agreed, or a Surrender is given by the opponent. Sometimes, in other situations, "Status Quo" is short for "Status Quo Antebellum", but not in Stellaris. emptiness Nov 30, 2018 @ 1:58pm. Instead, we'll use the dev diaries to highlight certain fixes or tweaks that we feel need highlighting. Instead, the borders didn't change, and. Considering the fact that my border's getting adjusted (to put it one way), I'm still not convinced this isn't a glitch. Yeah, it does create a new empire with your government type and you do not need to make any claims. but if a system is claimed and occupied by your enemy it will also transfer ownership. Also, when you hover over settle status quo button it usually tells. Two years after release, Stellaris still feels like a work in progress. . Business, Economics, and Finance. You can't get more from status quo than from a victory, but the result from a status quo CAN be identical to a victory. Currently fighting a war with my neighbor to free 7 of his 9 subjects, and was wondering: if I ended Status Quo, would they fall back under the other Empires purview or would they come over to my side? Mostly cause I don't wanna spend a half a century occupying all of his and his allies planets lol. You actually take over the other player with the play ## console command, then do it AS that other player, then switch back to yourself. I thought this was supposed to turn the systems i claimed and occupied into my subject and make them pay me some of their resources,but instead it looks like they just became my systems. If you want to just take whatever you like and peace out at leasure, you need a total war casus belli in which case ownership transfer should be instant (for purifiers that is the case, but i never tried with normal empire and colossus). If you run any mods, deactivate them and test if the problem persists. Stellaris. 3 - Cede control of the systems you occupy, done by a button on the starbases. . The counterpart to this is, that if your goal is not conquest (and therefore you need to enforce demands, not just settle for status quo), avoid having too many. Elitewrecker PT Jul 28, 2018 @ 10:53am. Nah only one of the planets is in the home system. And policies were put in place to stop the worst of the resistance, but under. There is a 25 point difference between the. Nah only one of the planets is in the home system. R5: Was playing the slots and spammed the button, then I tried to exit the menu through the dialogue options. It could be related to the patch that was released yesterday. #1. That would all be fine and well if there were still a War in Heaven going on, but the thing is that the war ended over 20 years ago. Try to find a defensible chokepoint, bonus points if it's a pulsar, spam defensive modules on the spacestation (preferably a citadel), and park your fleet on the hyperlane in a neighbouring system. Why my ally received nothing while he had much better success than me. . Status Quo – This means that the war has come to a point. If the Galactic Community was founded a Resolution to ban joining one or both sides will become available. It's the unfortunate downside to not being the primary war declarer. It can also be agreed upon at any time. For example - you could have a war whose goal is Humiliation, and you'll still get your claims if you win the war. My ships have better tech and so stomped them even when they had fleet power advantage. 3. People don't seem to realise a status quo is not 'status quo anti bellum', but rather 'uti possidetis', I. Pay the cost. Support the channel:Youtube Member - Click the join button! or Aug 24, 2020 @ 2:03pm. Fluff Busting ( FB ) Purity. Edit: Okay, so. Impose idology works in the following way: Taking a planet at the very least, then make status quo will create new empire, that has claim on all the systems of the old empire. If you plan a head for the next time, you can subjugate one empire and set claims on the other one to already eat up a good part of that empire. If you lose a system then you automatically have a. 0. A country can reject peace offers without penalty as long as its own war exhaustion is below 100%. However it's quite hard to get a victory without conquering all planets, so you'll more likely fight for a status quo against big empires, where only systems which are claimed AND conquered will change to the one. Mechanically, status quo, as well as 10 year truces, is in the game as a deliberate anti-snowballing mechanism to make sure one power does not grow into an all. Yes. Thread starter Zechs1337; Start date Jul 10, 2018; Jump to latest Follow Reply Menu We have updated our. it has been problimatic at times for me since they started introducing too many Latin terms in to stelalris Well, if you didn't get the claims when they surrendered that's weirder, but for the status quo you only get the claims that are fully occupied. Tooltip windows too small The war overview window needs a second tab that shows the info that currently only goes into the tooltip windows of the "Demand surrender/status quo/surrender" buttons. Having. Hovering mouse over the current total gives a breakdown that is pretty self explanatory. 17. Just one heads up, the home system can't be vassaled with a status quo, in case those 3 colonies are all in the home system. Also, in Stellaris can't change war goals on the go at all (except laying claims to more systems) - for example, start a simple border war for 1. Hello Stellaris community,. Another way to look at Status quo is you get what you achieved. 4. I believe the AI should be more reluctant to status quo if there are colonies involved in the deal, only accepting to lose the colonies if the war goals of the. Reply. Most of the time you do not need a declared victory to gain your goals. Federation. BUG: Ideology war not forming new empire on status quo. Tooltip under status quo says "A new Iivarian Empire will be created as an ally or subject of Nuutan TransStellar out of 26 occupied Iivarian system(s)". I was under the impression that whilst in a war with an empire, attempting to either make them a tributary, or a vassal, or even liberate them, if you declare a status quo peace, so long as a single planet was conquered in the process, whatever territory you occupied from the enemy would split off to be a. This as a negative thing, Stellaris is not incomplete, but, like its bigger brother Crusader Kings 2. "Achive war goal" is really only needed if you claimed everything. My war leader was prevented to ask for status quo during more than thirteen years because the enemy wasn't occupied at 100% by our forces, until the enemy chose to submit to our. #3.